Flight of the Magi (FotM) is a Player versus Player aerial combat 3rd person shooter. The players control Magi on flying carpets whom hurl spells at one another attempting to defeat the other before being defeated themselves. The Mobility of the players about the Level Landscape should allow for hit and run tactics as well as avoidance of projectile attacks (fireballs). As such the verticality of the level as well as any deep chasms and mountain warrens should feature prominently within any map design.
Game Still in Development: https://aprb.itch.io/flight-of-the-magi
Development Team
Alistair Bartlett – Project Lead, Programmer, Game Designer
Kyle Boddy – Animation Lead, Character Animations Creator, Texture Artist
Taylor Lane – 3D Asset Creator, Level Designer, Environment Artist
Austin Harvey – Audio Lead, Sound Designer
Jia Zheng Chu – Sequence Designer
Joshua Beauchamp – Score Composer
Supervisors
Teune, Steve – Animation Supervisor
Karl, Pytte – Games Supervisor
Thompson, Mark – Games Supervisor
Scene Renders from Flight of the Magi








3D assets that I worked on for Flight of the Magi



Progress shots of things I worked on for Flight of the Magi, in Unreal Engine 5
Some of the things I learnt in Unreal Engine include applying collisions to animated assets, creating animated texture materials, landscape material brush and making landscapes using the Landmass Blueprint editor.
Some of the things I learnt in Unreal Engine include applying collisions to animated assets, creating animated texture materials, landscape material brush and making landscapes using the Landmass Blueprint editor.

